Components define behaviours that are attached to Entities. An Entity is a container for Components.
There are many different Components defined in the PlayCanvas Engine. You can add a Component to an Entity using the PlayCanvas Editor. The properties exposed by Components are listed in the Attribute Editor when you select an Entity.
|[Animation]||Specifies the animation assets that can run on the model specified by the entity's model component.|
|[Audio Listener]||Specifies the location of the listener for 3D audio playback.|
|[Camera]||Renders the scene from the location of the entity.|
|[Collision]||Assigns a collision volume to the entity.|
|[Light]||Attach a dynamic light source to the Entity.|
|[Model]||Renders a 3D model at the location of the entity.|
|[Particle System]||Attach a particle system to the Entity.|
|[Rigid Body]||Adds the entity to the scene's physical simulation.|
|[Sound]||Plays audio assets.|