3D models and animations are imported into PlayCanvas by uploading scene files from a 3D modeling application such as Blender, 3D Studio Max or Maya.
PlayCanvas supports a wide variety of formats, such as glTF binary (GLB), FBX, COLLADA and obj. We recommend using the GLB format for best results.
Uploading one of these files will create a Source Asset of type 'Model' and will produce several Target Assets including a '[Template]'7 with the model hierarchy and 'Render' assets. You can add an instance of the 'Template' in your game.
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