API Reference

Class List

XrAnchors

Extends: EventHandler

Anchors provide an ability to specify a point in the world that needs to be updated to correctly reflect the evolving understanding of the world by the underlying AR system, such that the anchor remains aligned with the same place in the physical world. Anchors tend to persist better relative to the real world, especially during a longer session with lots of movement.

app.xr.start(camera, pc.XRTYPE_AR, pc.XRSPACE_LOCALFLOOR, {
    anchors: true
});

Summary

Properties

list

List of available XrAnchors.

supported

True if Anchors are supported.

Methods

create

Create anchor with position, rotation and a callback.

Events

add

Fired when a new XrAnchor is added.

destroy

Fired when an XrAnchor is destroyed.

error

Fired when anchor failed to be created.

Inherited

Methods

fire

Fire an event, all additional arguments are passed on to the event listener.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

Details

Properties

XrAnchor[]list

List of available XrAnchors.

booleansupported

True if Anchors are supported.

Methods

create(position, [rotation], [callback])

Create anchor with position, rotation and a callback.

app.xr.anchors.create(position, rotation, function (err, anchor) {
    if (!err) {
        // new anchor has been created
    }
});

Parameters

positionVec3

Position for an anchor.

rotationQuat

Rotation for an anchor.

callbackXrAnchorCreate

Callback to fire when anchor was created or failed to be created.

Events

add

Fired when a new XrAnchor is added.

app.xr.anchors.on('add', function (anchor) {
    // new anchor is added
});

Parameters

anchorXrAnchor

Anchor that has been added.

destroy

Fired when an XrAnchor is destroyed.

app.xr.anchors.on('destroy', function (anchor) {
    // anchor that is destroyed
});

Parameters

anchorXrAnchor

Anchor that has been destroyed.

error

Fired when anchor failed to be created.

Parameters

errorError

Error object related to a failure of anchors.

Inherited

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

namestring

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

EventHandler

Self for chaining.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

const handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackHandleEventCallback

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
const evt = obj.on('test', function (a, b) {
    console.log(a + b);
});
// some time later
evt.off();

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

Can be used for removing event in the future.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle
  • can be used for removing event in the future.