API Reference

Class List

SoundInstance3d

Extends: SoundInstance

A SoundInstance3d plays a Sound in 3D.

Summary

Properties

distanceModel

Determines which algorithm to use to reduce the volume of the audio as it moves away from the listener.

maxDistance

The maximum distance from the listener at which audio falloff stops.

position

The position of the sound in 3D space.

refDistance

The reference distance for reducing volume as the sound source moves further from the listener.

rollOffFactor

The factor used in the falloff equation.

Inherited

Properties

currentTime

Gets or sets the current time of the sound that is playing.

duration

The duration of the sound that the instance will play starting from startTime.

isPaused

Returns true if the instance is currently paused.

isPlaying

Returns true if the instance is currently playing.

isStopped

Returns true if the instance is currently stopped.

isSuspended

Returns true if the instance is currently suspended because the window is not focused.

loop

If true the instance will restart when it finishes playing.

pitch

The pitch modifier to play the sound with.

sound

The sound resource that the instance will play.

source

Gets the source that plays the sound resource.

startTime

The start time from which the sound will start playing.

volume

The volume modifier to play the sound with.

Methods

clearExternalNodes

Clears any external nodes set by SoundInstance#setExternalNodes.

fire

Fire an event, all additional arguments are passed on to the event listener.

getExternalNodes

Gets any external nodes set by SoundInstance#setExternalNodes.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

pause

Pauses playback of sound.

play

Attempt to begin playback the sound.

resume

Resumes playback of the sound.

setExternalNodes

Connects external Web Audio API nodes.

stop

Stops playback of sound.

Events

end

Fired when the sound currently played by the instance ends.

pause

Fired when the instance is paused.

play

Fired when the instance starts playing its source.

resume

Fired when the instance is resumed.

stop

Fired when the instance is stopped.

Details

Constructor

SoundInstance3d(manager, sound, options)

Create a new SoundInstance3d instance.

Parameters

managerSoundManager

The sound manager.

soundSound

The sound to play.

optionsobject

Options for the instance.

options.volumenumber

The playback volume, between 0 and 1. Defaults to 1.

options.pitchnumber

The relative pitch. Defaults to 1 (plays at normal pitch).

options.loopboolean

Whether the sound should loop when it reaches the end or not. Defaults to false.

options.startTimenumber

The time from which the playback will start. Default is 0 to start at the beginning.

options.durationnumber

The total time after the startTime when playback will stop or restart if loop is true.

options.positionVec3

The position of the sound in 3D space.

options.distanceModelstring

Determines which algorithm to use to reduce the volume of the audio as it moves away from the listener. Can be:

Defaults to DISTANCE_LINEAR.

options.refDistancenumber

The reference distance for reducing volume as the sound source moves further from the listener. Defaults to 1.

options.maxDistancenumber

The maximum distance from the listener at which audio falloff stops. Note the volume of the audio is not 0 after this distance, but just doesn't fall off anymore. Defaults to 10000.

options.rollOffFactornumber

The factor used in the falloff equation. Defaults to 1.

Properties

stringdistanceModel

Determines which algorithm to use to reduce the volume of the audio as it moves away from the listener. Can be:

Default is DISTANCE_LINEAR.

numbermaxDistance

The maximum distance from the listener at which audio falloff stops. Note the volume of the audio is not 0 after this distance, but just doesn't fall off anymore.

Vec3position

The position of the sound in 3D space.

numberrefDistance

The reference distance for reducing volume as the sound source moves further from the listener.

numberrollOffFactor

The factor used in the falloff equation.

Inherited

Properties

numbercurrentTime

Gets or sets the current time of the sound that is playing. If the value provided is bigger than the duration of the instance it will wrap from the beginning.

numberduration

The duration of the sound that the instance will play starting from startTime.

booleanisPaused

Returns true if the instance is currently paused.

booleanisPlaying

Returns true if the instance is currently playing.

booleanisStopped

Returns true if the instance is currently stopped.

booleanisSuspended

Returns true if the instance is currently suspended because the window is not focused.

booleanloop

If true the instance will restart when it finishes playing.

numberpitch

The pitch modifier to play the sound with. Must be larger than 0.01.

Soundsound

The sound resource that the instance will play.

AudioBufferSourceNodesource

Gets the source that plays the sound resource. If the Web Audio API is not supported the type of source is Audio. Source is only available after calling play.

numberstartTime

The start time from which the sound will start playing.

numbervolume

The volume modifier to play the sound with. In range 0-1.

Methods

clearExternalNodes()

Clears any external nodes set by SoundInstance#setExternalNodes.

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

namestring

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

EventHandler

Self for chaining.

getExternalNodes()

Gets any external nodes set by SoundInstance#setExternalNodes.

Returns

AudioNode[]

Returns an array that contains the two nodes set by SoundInstance#setExternalNodes.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

const handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackHandleEventCallback

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
const evt = obj.on('test', function (a, b) {
    console.log(a + b);
});
// some time later
evt.off();

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

Can be used for removing event in the future.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle
  • can be used for removing event in the future.

pause()

Pauses playback of sound. Call resume() to resume playback from the same position.

Returns

boolean

Returns true if the sound was paused.

play()

Attempt to begin playback the sound. If the AudioContext is suspended, the audio will only start once it's resumed. If the sound is already playing, this will restart the sound.

Returns

boolean

True if the sound was started immediately.

resume()

Resumes playback of the sound. Playback resumes at the point that the audio was paused.

Returns

boolean

Returns true if the sound was resumed.

setExternalNodes(firstNode, [lastNode])

Connects external Web Audio API nodes. You need to pass the first node of the node graph that you created externally and the last node of that graph. The first node will be connected to the audio source and the last node will be connected to the destination of the AudioContext (e.g. speakers). Requires Web Audio API support.

const context = app.systems.sound.context;
const analyzer = context.createAnalyzer();
const distortion = context.createWaveShaper();
const filter = context.createBiquadFilter();
analyzer.connect(distortion);
distortion.connect(filter);
instance.setExternalNodes(analyzer, filter);

Parameters

firstNodeAudioNode

The first node that will be connected to the audio source of sound instances.

lastNodeAudioNode

The last node that will be connected to the destination of the AudioContext. If unspecified then the firstNode will be connected to the destination instead.

stop()

Stops playback of sound. Calling play() again will restart playback from the beginning of the sound.

Returns

boolean

Returns true if the sound was stopped.

Events

end

Fired when the sound currently played by the instance ends.

pause

Fired when the instance is paused.

play

Fired when the instance starts playing its source.

resume

Fired when the instance is resumed.

stop

Fired when the instance is stopped.