API Reference

Class List

WebglGraphicsDevice

Extends: GraphicsDevice

The graphics device manages the underlying graphics context. It is responsible for submitting render state changes and graphics primitives to the hardware. A graphics device is tied to a specific canvas HTML element. It is valid to have more than one canvas element per page and create a new graphics device against each.

Summary

Properties

fullscreen

Fullscreen mode.

textureFloatHighPrecision

Check if high precision floating-point textures are supported.

textureHalfFloatUpdatable

Check if texture with half float format can be updated with data.

Methods

clear

Clears the frame buffer of the currently set render target.

copyRenderTarget

Copies source render target into destination render target.

destroy

Destroy the graphics device.

draw

Submits a graphical primitive to the hardware for immediate rendering.

setScissor

Set the active scissor rectangle on the specified device.

setShader

Sets the active shader to be used during subsequent draw calls.

setViewport

Set the active rectangle for rendering on the specified device.

Inherited

Properties

backBufferAntialias

True if the back buffer should use anti-aliasing.

boneLimit

The maximum number of supported bones using uniform buffers.[read only]

canvas

The canvas DOM element that provides the underlying WebGL context used by the graphics device.[read only]

deviceType

The type of the device.

fullscreen

Fullscreen mode.

gpuProfiler

The GPU profiler.

height

Height of the back buffer in pixels.

insideRenderPass
isWebGL1

True if the deviceType is WebGL1

[read only]
isWebGL2

True if the deviceType is WebGL2

[read only]
isWebGPU

True if the deviceType is WebGPU

[read only]
maxAnisotropy

The maximum supported texture anisotropy setting.[read only]

maxColorAttachments

The maximum supported number of color buffers attached to a render target.[read only]

maxCubeMapSize

The maximum supported dimension of a cube map.[read only]

maxPixelRatio

Maximum pixel ratio.

maxTextureSize

The maximum supported dimension of a texture.[read only]

maxVolumeSize

The maximum supported dimension of a 3D texture (any axis).[read only]

precision

The highest shader precision supported by this graphics device.[read only]

samples

The number of hardware anti-aliasing samples used by the frame buffer.[read only]

scope

The scope namespace for shader attributes and variables.[read only]

supportsInstancing

True if hardware instancing is supported.[read only]

supportsMrt

True if Multiple Render Targets feature is supported.[read only]

supportsVolumeTextures

True if the device supports volume textures.[read only]

textureFloatFilterable

True if filtering can be applied when sampling float textures.[read only]

textureFloatRenderable

True if 32-bit floating-point textures can be used as a frame buffer.[read only]

textureHalfFloatRenderable

True if 16-bit floating-point textures can be used as a frame buffer.[read only]

width

Width of the back buffer in pixels.

Methods

fire

Fire an event, all additional arguments are passed on to the event listener.

getRenderTarget

Queries the currently set render target on the device.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

postInit

Function that executes after the device has been created.

setBlendState

Sets the specified blend state.

setCullMode

Controls how triangles are culled based on their face direction.

setDepthState

Sets the specified depth state.

setIndexBuffer

Sets the current index buffer on the graphics device.

setRenderTarget

Sets the specified render target on the device.

setStencilState

Sets the specified stencil state.

setVertexBuffer

Sets the current vertex buffer on the graphics device.

Events

resizecanvas

Fired when the canvas is resized.

Details

Constructor

WebglGraphicsDevice(canvas, [options])

Creates a new WebglGraphicsDevice instance.

Parameters

canvasHTMLCanvasElement

The canvas to which the graphics device will render.

optionsobject

Options passed when creating the WebGL context.

options.alphaboolean

Boolean that indicates if the canvas contains an alpha buffer. Defaults to true.

options.depthboolean

Boolean that indicates that the drawing buffer is requested to have a depth buffer of at least 16 bits. Defaults to true.

options.stencilboolean

Boolean that indicates that the drawing buffer is requested to have a stencil buffer of at least 8 bits. Defaults to true.

options.antialiasboolean

Boolean that indicates whether or not to perform anti-aliasing if possible. Defaults to true.

options.premultipliedAlphaboolean

Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha. Defaults to true.

options.preserveDrawingBufferboolean

If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author. Defaults to false.

options.powerPreference'default', 'high-performance', 'low-power'

A hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. Possible values are:

  • 'default': Let the user agent decide which GPU configuration is most suitable. This is the default value.
  • 'high-performance': Prioritizes rendering performance over power consumption.
  • 'low-power': Prioritizes power saving over rendering performance.

Defaults to 'default'.

options.failIfMajorPerformanceCaveatboolean

Boolean that indicates if a context will be created if the system performance is low or if no hardware GPU is available. Defaults to false.

options.preferWebGl2boolean

Boolean that indicates if a WebGl2 context should be preferred. Defaults to true.

options.desynchronizedboolean

Boolean that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop. Defaults to false.

options.xrCompatibleboolean

Boolean that hints to the user agent to use a compatible graphics adapter for an immersive XR device.

options.glWebGLRenderingContext, WebGL2RenderingContext

The rendering context to use. If not specified, a new context will be created.

Properties

booleanfullscreen

Fullscreen mode.

booleantextureFloatHighPrecision

Check if high precision floating-point textures are supported.

booleantextureHalfFloatUpdatable

Check if texture with half float format can be updated with data.

Methods

clear([options])

Clears the frame buffer of the currently set render target.

// Clear color buffer to black and depth buffer to 1
device.clear();

// Clear just the color buffer to red
device.clear({
    color: [1, 0, 0, 1],
    flags: pc.CLEARFLAG_COLOR
});

// Clear color buffer to yellow and depth to 1.0
device.clear({
    color: [1, 1, 0, 1],
    depth: 1,
    flags: pc.CLEARFLAG_COLOR | pc.CLEARFLAG_DEPTH
});

Parameters

optionsobject

Optional options object that controls the behavior of the clear operation defined as follows:

options.colornumber[]

The color to clear the color buffer to in the range 0 to 1 for each component.

options.depthnumber

The depth value to clear the depth buffer to in the range 0 to 1. Defaults to 1.

options.flagsnumber

The buffers to clear (the types being color, depth and stencil). Can be any bitwise combination of:

options.stencilnumber

The stencil value to clear the stencil buffer to. Defaults to 0.

copyRenderTarget([source], [dest], [color], [depth])

Copies source render target into destination render target. Mostly used by post-effects.

Parameters

sourceRenderTarget

The source render target. Defaults to frame buffer.

destRenderTarget

The destination render target. Defaults to frame buffer.

colorboolean

If true will copy the color buffer. Defaults to false.

depthboolean

If true will copy the depth buffer. Defaults to false.

Returns

boolean

True if the copy was successful, false otherwise.

destroy()

Destroy the graphics device.

draw(primitive, [numInstances], [keepBuffers])

Submits a graphical primitive to the hardware for immediate rendering.

// Render a single, unindexed triangle
device.draw({
    type: pc.PRIMITIVE_TRIANGLES,
    base: 0,
    count: 3,
    indexed: false
});

Parameters

primitiveobject

Primitive object describing how to submit current vertex/index buffers.

primitive.typenumber

The type of primitive to render. Can be:

primitive.basenumber

The offset of the first index or vertex to dispatch in the draw call.

primitive.countnumber

The number of indices or vertices to dispatch in the draw call.

primitive.indexedboolean

True to interpret the primitive as indexed, thereby using the currently set index buffer and false otherwise.

numInstancesnumber

The number of instances to render when using ANGLE_instanced_arrays. Defaults to 1.

keepBuffersboolean

Optionally keep the current set of vertex / index buffers / VAO. This is used when rendering of multiple views, for example under WebXR.

setScissor(x, y, w, h)

Set the active scissor rectangle on the specified device.

Parameters

xnumber

The pixel space x-coordinate of the bottom left corner of the scissor rectangle.

ynumber

The pixel space y-coordinate of the bottom left corner of the scissor rectangle.

wnumber

The width of the scissor rectangle in pixels.

hnumber

The height of the scissor rectangle in pixels.

setShader(shader)

Sets the active shader to be used during subsequent draw calls.

Parameters

shaderShader

The shader to set to assign to the device.

Returns

boolean

True if the shader was successfully set, false otherwise.

setViewport(x, y, w, h)

Set the active rectangle for rendering on the specified device.

Parameters

xnumber

The pixel space x-coordinate of the bottom left corner of the viewport.

ynumber

The pixel space y-coordinate of the bottom left corner of the viewport.

wnumber

The width of the viewport in pixels.

hnumber

The height of the viewport in pixels.

Inherited

Properties

{{TYPE-ERROR}}backBufferAntialias

True if the back buffer should use anti-aliasing.

numberboneLimit

The maximum number of supported bones using uniform buffers.

[read only]

HTMLCanvasElementcanvas

The canvas DOM element that provides the underlying WebGL context used by the graphics device.

[read only]

DEVICETYPE_WEBGL1, DEVICETYPE_WEBGL2, DEVICETYPE_WEBGPUdeviceType

The type of the device. Can be one of pc.DEVICETYPE_WEBGL1, pc.DEVICETYPE_WEBGL2 or pc.DEVICETYPE_WEBGPU.

booleanfullscreen

Fullscreen mode.

GpuProfilergpuProfiler

The GPU profiler.

numberheight

Height of the back buffer in pixels.

booleaninsideRenderPass

booleanisWebGL1

True if the deviceType is WebGL1

[read only]

booleanisWebGL2

True if the deviceType is WebGL2

[read only]

booleanisWebGPU

True if the deviceType is WebGPU

[read only]

numbermaxAnisotropy

The maximum supported texture anisotropy setting.

[read only]

numbermaxColorAttachments

The maximum supported number of color buffers attached to a render target.

[read only]

numbermaxCubeMapSize

The maximum supported dimension of a cube map.

[read only]

numbermaxPixelRatio

Maximum pixel ratio.

numbermaxTextureSize

The maximum supported dimension of a texture.

[read only]

numbermaxVolumeSize

The maximum supported dimension of a 3D texture (any axis).

[read only]

stringprecision

The highest shader precision supported by this graphics device. Can be 'hiphp', 'mediump' or 'lowp'.

[read only]

numbersamples

The number of hardware anti-aliasing samples used by the frame buffer.

[read only]

ScopeSpacescope

The scope namespace for shader attributes and variables.

[read only]

booleansupportsInstancing

True if hardware instancing is supported.

[read only]

booleansupportsMrt

True if Multiple Render Targets feature is supported. This refers to the ability to render to multiple color textures with a single draw call.

[read only]

booleansupportsVolumeTextures

True if the device supports volume textures.

[read only]

booleantextureFloatFilterable

True if filtering can be applied when sampling float textures.

[read only]

booleantextureFloatRenderable

True if 32-bit floating-point textures can be used as a frame buffer.

[read only]

booleantextureHalfFloatRenderable

True if 16-bit floating-point textures can be used as a frame buffer.

[read only]

numberwidth

Width of the back buffer in pixels.

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

namestring

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

EventHandler

Self for chaining.

getRenderTarget()

Queries the currently set render target on the device.

// Get the current render target
const renderTarget = device.getRenderTarget();

Returns

RenderTarget

The current render target.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

const handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackHandleEventCallback

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
const evt = obj.on('test', function (a, b) {
    console.log(a + b);
});
// some time later
evt.off();

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

Can be used for removing event in the future.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle
  • can be used for removing event in the future.

postInit()

Function that executes after the device has been created.

setBlendState(blendState)

Sets the specified blend state.

Parameters

blendStateBlendState

New blend state.

setCullMode(cullMode)

Controls how triangles are culled based on their face direction. The default cull mode is CULLFACE_BACK.

Parameters

cullModenumber

The cull mode to set. Can be:

setDepthState(depthState)

Sets the specified depth state.

Parameters

depthStateDepthState

New depth state.

setIndexBuffer(indexBuffer)

Sets the current index buffer on the graphics device. On subsequent calls to GraphicsDevice#draw, the specified index buffer will be used to provide index data for any indexed primitives.

Parameters

indexBufferIndexBuffer

The index buffer to assign to the device.

setRenderTarget(renderTarget)

Sets the specified render target on the device. If null is passed as a parameter, the back buffer becomes the current target for all rendering operations.

// Set a render target to receive all rendering output
device.setRenderTarget(renderTarget);

// Set the back buffer to receive all rendering output
device.setRenderTarget(null);

Parameters

renderTargetRenderTarget, null

The render target to activate.

setStencilState([stencilFront], [stencilBack])

Sets the specified stencil state. If both stencilFront and stencilBack are null, stencil operation is disabled.

Parameters

stencilFrontStencilParameters

The front stencil parameters. Defaults to StencilParameters.DEFAULT if not specified.

stencilBackStencilParameters

The back stencil parameters. Defaults to StencilParameters.DEFAULT if not specified.

setVertexBuffer(vertexBuffer)

Sets the current vertex buffer on the graphics device. On subsequent calls to GraphicsDevice#draw, the specified vertex buffer(s) will be used to provide vertex data for any primitives.

Parameters

vertexBufferVertexBuffer

The vertex buffer to assign to the device.

Events

resizecanvas

Fired when the canvas is resized.

Parameters

widthnumber

The new width of the canvas in pixels.

heightnumber

The new height of the canvas in pixels.