Model
A model is a graphical object that can be added to or removed from a scene. It contains a hierarchy and any number of mesh instances.
// Create a new model
const model = new pc.Model();
Summary
Properties
graph | The root node of the model's graph node hierarchy. |
meshInstances | An array of MeshInstances contained in this model. |
morphInstances | An array of MorphInstances contained in this model. |
skinInstances | An array of SkinInstances contained in this model. |
Methods
clone | Clones a model. |
destroy | Destroys skinning texture and possibly deletes vertex/index buffers of a model. |
generateWireframe | Generates the necessary internal data for a model to be renderable as wireframe. |
Details
Constructor
Properties
Methods
clone()
Clones a model. The returned model has a newly created hierarchy and mesh instances, but meshes are shared between the clone and the specified model.
const clonedModel = model.clone();
Returns
ModelA clone of the specified model.
destroy()
Destroys skinning texture and possibly deletes vertex/index buffers of a model. Mesh is reference-counted, so buffers are only deleted if all models with referencing mesh instances were deleted. That means all in-scene models + the "base" one (asset.resource) which is created when the model is parsed. It is recommended to use asset.unload() instead, which will also remove the model from the scene.
generateWireframe()
Generates the necessary internal data for a model to be renderable as wireframe. Once this function has been called, any mesh instance in the model can have its renderStyle property set to RENDERSTYLE_WIREFRAME.
model.generateWireframe();
for (let i = 0; i < model.meshInstances.length; i++) {
model.meshInstances[i].renderStyle = pc.RENDERSTYLE_WIREFRAME;
}