API Reference

Class List

Lightmapper

The lightmapper is used to bake scene lights into textures.

Summary

Methods

bake

Generates and applies the lightmaps.

Details

Methods

bake(nodes, [mode])

Generates and applies the lightmaps.

Parameters

nodesEntity[], null

An array of entities (with model or render components) to render lightmaps for. If not supplied, the entire scene will be baked.

modenumber

Baking mode. Can be:

  • BAKE_COLOR: single color lightmap
  • BAKE_COLORDIR: single color lightmap + dominant light direction (used for bump/specular)

Only lights with bakeDir=true will be used for generating the dominant light direction. Defaults to BAKE_COLORDIR.