Lightmapper
The lightmapper is used to bake scene lights into textures.
Summary
Methods
bake | Generates and applies the lightmaps. |
Details
Methods
bake(nodes, [mode])
Generates and applies the lightmaps.
Parameters
nodes | Entity[], null | An array of entities (with model or render components) to render lightmaps for. If not supplied, the entire scene will be baked. |
mode | number | Baking mode. Can be:
Only lights with bakeDir=true will be used for generating the dominant light direction. Defaults to BAKE_COLORDIR. |