API Reference

Class List

Scene

Extends: EventHandler

A scene is graphical representation of an environment. It manages the scene hierarchy, all graphical objects, lights, and scene-wide properties.

Summary

Properties

ambientBake

If enabled, the ambient lighting will be baked into lightmaps.

ambientBakeNumSamples

If Scene#ambientBake is true, this specifies the number of samples used to bake the ambient light into the lightmap.

ambientBakeOcclusionBrightness

If Scene#ambientBake is true, this specifies the brightness of ambient occlusion.

ambientBakeOcclusionContrast

If Scene#ambientBake is true, this specifies the contrast of ambient occlusion.

ambientBakeSpherePart

If Scene#ambientBake is true, this specifies a part of the sphere which represents the source of ambient light.

ambientLight

The color of the scene's ambient light.

ambientLuminance

The luminosity of the scene's ambient light in lux (lm/m^2).

clusteredLightingEnabled

True if the clustered lighting is enabled.

envAtlas

The environment lighting atlas.

exposure

The exposure value tweaks the overall brightness of the scene.

fog

The type of fog used by the scene.

fogColor

The color of the fog (if enabled).

fogDensity

The density of the fog (if enabled).

fogEnd

The distance from the viewpoint where linear fog reaches its maximum.

fogStart

The distance from the viewpoint where linear fog begins.

gammaCorrection

The gamma correction to apply when rendering the scene.

layers

A LayerComposition that defines rendering order of this scene.

lighting

A LightingParams that defines lighting parameters.

lightmapFilterEnabled

Enables bilateral filter on runtime baked color lightmaps, which removes the noise and banding while preserving the edges.

lightmapFilterRange

A range parameter of the bilateral filter.

lightmapFilterSmoothness

A spatial parameter of the bilateral filter.

lightmapHDR

Enables HDR lightmaps.

lightmapMaxResolution

The maximum lightmap resolution.

lightmapMode

The lightmap baking mode.

lightmapPixelFormat

The lightmap pixel format.

lightmapSizeMultiplier

The lightmap resolution multiplier.

physicalUnits

Use physically based units for cameras and lights.

prefilteredCubemaps

Set of 6 prefiltered cubemaps.

root

The root entity of the scene, which is usually the only child to the Application root entity.

skybox

The base cubemap texture used as the scene's skybox, if mip level is 0.

skyboxIntensity

Multiplier for skybox intensity.

skyboxLuminance

Luminance (in lm/m^2) of skybox.

skyboxMip

The mip level of the skybox to be displayed.

skyboxRotation

The rotation of the skybox to be displayed.

toneMapping

The tonemapping transform to apply when writing fragments to the frame buffer.

Methods

setSkybox

Sets the cubemap for the scene skybox.

Events

set:layers

Fired when the layer composition is set.

set:skybox

Fired when the skybox is set.

Inherited

Methods

fire

Fire an event, all additional arguments are passed on to the event listener.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

Details

Properties

booleanambientBake

If enabled, the ambient lighting will be baked into lightmaps. This will be either the Scene#skybox if set up, otherwise Scene#ambientLight. Defaults to false.

numberambientBakeNumSamples

If Scene#ambientBake is true, this specifies the number of samples used to bake the ambient light into the lightmap. Defaults to 1. Maximum value is 255.

numberambientBakeOcclusionBrightness

If Scene#ambientBake is true, this specifies the brightness of ambient occlusion. Typical range is -1 to 1. Defaults to 0, representing no change to brightness.

numberambientBakeOcclusionContrast

If Scene#ambientBake is true, this specifies the contrast of ambient occlusion. Typical range is -1 to 1. Defaults to 0, representing no change to contrast.

numberambientBakeSpherePart

If Scene#ambientBake is true, this specifies a part of the sphere which represents the source of ambient light. The valid range is 0..1, representing a part of the sphere from top to the bottom. A value of 0.5 represents the upper hemisphere. A value of 1 represents a full sphere. Defaults to 0.4, which is a smaller upper hemisphere as this requires fewer samples to bake.

ColorambientLight

The color of the scene's ambient light. Defaults to black (0, 0, 0).

numberambientLuminance

The luminosity of the scene's ambient light in lux (lm/m^2). Used if physicalUnits is true. Defaults to 0.

booleanclusteredLightingEnabled

True if the clustered lighting is enabled. Set to false before the first frame is rendered to use non-clustered lighting. Defaults to true.

TextureenvAtlas

The environment lighting atlas.

numberexposure

The exposure value tweaks the overall brightness of the scene. Ignored if physicalUnits is true. Defaults to 1.

stringfog

The type of fog used by the scene. Can be:

Defaults to FOG_NONE.

ColorfogColor

The color of the fog (if enabled). Defaults to black (0, 0, 0).

numberfogDensity

The density of the fog (if enabled). This property is only valid if the fog property is set to FOG_EXP or FOG_EXP2. Defaults to 0.

numberfogEnd

The distance from the viewpoint where linear fog reaches its maximum. This property is only valid if the fog property is set to FOG_LINEAR. Defaults to 1000.

numberfogStart

The distance from the viewpoint where linear fog begins. This property is only valid if the fog property is set to FOG_LINEAR. Defaults to 1.

numbergammaCorrection

The gamma correction to apply when rendering the scene. Can be:

Defaults to GAMMA_SRGB.

LayerCompositionlayers

A LayerComposition that defines rendering order of this scene.

LightingParamslighting

A LightingParams that defines lighting parameters.

booleanlightmapFilterEnabled

Enables bilateral filter on runtime baked color lightmaps, which removes the noise and banding while preserving the edges. Defaults to false. Note that the filtering takes place in the image space of the lightmap, and it does not filter across lightmap UV space seams, often making the seams more visible. It's important to balance the strength of the filter with number of samples used for lightmap baking to limit the visible artifacts.

numberlightmapFilterRange

A range parameter of the bilateral filter. It's used when Scene#lightmapFilterEnabled is enabled. Larger value applies more widespread blur. This needs to be a positive non-zero value. Defaults to 10.

numberlightmapFilterSmoothness

A spatial parameter of the bilateral filter. It's used when Scene#lightmapFilterEnabled is enabled. Larger value blurs less similar colors. This needs to be a positive non-zero value. Defaults to 0.2.

booleanlightmapHDR

Enables HDR lightmaps. This can result in smoother lightmaps especially when many samples are used. Defaults to false.

numberlightmapMaxResolution

The maximum lightmap resolution. Defaults to 2048.

numberlightmapMode

The lightmap baking mode. Can be:

  • BAKE_COLOR: single color lightmap
  • BAKE_COLORDIR: single color lightmap + dominant light direction (used for bump or specular). Only lights with bakeDir=true will be used for generating the dominant light direction.

Defaults to BAKE_COLORDIR.

numberlightmapPixelFormat

The lightmap pixel format.

numberlightmapSizeMultiplier

The lightmap resolution multiplier. Defaults to 1.

booleanphysicalUnits

Use physically based units for cameras and lights. When used, the exposure value is ignored.

Texture[]prefilteredCubemaps

Set of 6 prefiltered cubemaps.

Entityroot

The root entity of the scene, which is usually the only child to the Application root entity.

Textureskybox

The base cubemap texture used as the scene's skybox, if mip level is 0. Defaults to null.

numberskyboxIntensity

Multiplier for skybox intensity. Defaults to 1. Unused if physical units are used.

numberskyboxLuminance

Luminance (in lm/m^2) of skybox. Defaults to 0. Only used if physical units are used.

numberskyboxMip

The mip level of the skybox to be displayed. Only valid for prefiltered cubemap skyboxes. Defaults to 0 (base level).

QuatskyboxRotation

The rotation of the skybox to be displayed. Defaults to Quat.IDENTITY.

numbertoneMapping

The tonemapping transform to apply when writing fragments to the frame buffer. Can be:

Defaults to TONEMAP_LINEAR.

Methods

setSkybox([cubemaps])

Sets the cubemap for the scene skybox.

Parameters

cubemapsTexture[]

An array of cubemaps corresponding to the skybox at different mip levels. If undefined, scene will remove skybox. Cubemap array should be of size 7, with the first element (index 0) corresponding to the base cubemap (mip level 0) with original resolution. Each remaining element (index 1-6) corresponds to a fixed prefiltered resolution (128x128, 64x64, 32x32, 16x16, 8x8, 4x4).

Events

set:layers

Fired when the layer composition is set. Use this event to add callbacks or advanced properties to your layers.

this.app.scene.on('set:layers', function (oldComp, newComp) {
    const list = newComp.layerList;
    for (let i = 0; i < list.length; i++) {
        const layer = list[i];
        switch (layer.name) {
            case 'MyLayer':
                layer.onEnable = myOnEnableFunction;
                layer.onDisable = myOnDisableFunction;
                break;
            case 'MyOtherLayer':
                layer.shaderPass = myShaderPass;
                break;
        }
    }
});

Parameters

oldCompLayerComposition

Previously used LayerComposition.

newCompLayerComposition

Newly set LayerComposition.

set:skybox

Fired when the skybox is set.

Parameters

usedTexTexture

Previously used cubemap texture. New is in the Scene#skybox.

Inherited

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

namestring

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

EventHandler

Self for chaining.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

const handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackHandleEventCallback

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
const evt = obj.on('test', function (a, b) {
    console.log(a + b);
});
// some time later
evt.off();

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

Can be used for removing event in the future.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle
  • can be used for removing event in the future.