API Reference

Class List

ScreenComponent

Extends: Component

A ScreenComponent enables the Entity to render child ElementComponents using anchors and positions in the ScreenComponent's space.

Summary

Properties

cull

If true then elements inside this screen will be not be rendered when outside of the screen (only valid when screenSpace is true).

priority

Priority determines the order in which Screen components in the same layer are rendered.

referenceResolution

The resolution that the ScreenComponent is designed for.

resolution

The width and height of the ScreenComponent.

scaleBlend

A value between 0 and 1 that is used when scaleMode is equal to SCALEMODE_BLEND.

scaleMode

Can either be SCALEMODE_NONE or SCALEMODE_BLEND.

screenSpace

If true then the ScreenComponent will render its child ElementComponents in screen space instead of world space.

Methods

syncDrawOrder

Set the drawOrder of each child ElementComponent so that ElementComponents which are last in the hierarchy are rendered on top.

Inherited

Properties

enabled

Enables or disables the component.

entity

The Entity that this Component is attached to.

system

The ComponentSystem used to create this Component.

Methods

fire

Fire an event, all additional arguments are passed on to the event listener.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

Details

Constructor

ScreenComponent(system, entity)

Create a new ScreenComponent.

Parameters

systemScreenComponentSystem

The ComponentSystem that created this Component.

entityEntity

The Entity that this Component is attached to.

Properties

booleancull

If true then elements inside this screen will be not be rendered when outside of the screen (only valid when screenSpace is true).

numberpriority

Priority determines the order in which Screen components in the same layer are rendered. Number must be an integer between 0 and 255. Priority is set into the top 8 bits of the drawOrder property in an element.

Vec2referenceResolution

The resolution that the ScreenComponent is designed for. This is only taken into account when screenSpace is true and scaleMode is SCALEMODE_BLEND. If the actual resolution is different then the ScreenComponent will be scaled according to the scaleBlend value.

Vec2resolution

The width and height of the ScreenComponent. When screenSpace is true the resolution will always be equal to GraphicsDevice#width x GraphicsDevice#height.

numberscaleBlend

A value between 0 and 1 that is used when scaleMode is equal to SCALEMODE_BLEND. Scales the ScreenComponent with width as a reference (when value is 0), the height as a reference (when value is 1) or anything in between.

stringscaleMode

Can either be SCALEMODE_NONE or SCALEMODE_BLEND. See the description of referenceResolution for more information.

booleanscreenSpace

If true then the ScreenComponent will render its child ElementComponents in screen space instead of world space. Enable this to create 2D user interfaces.

Methods

syncDrawOrder()

Set the drawOrder of each child ElementComponent so that ElementComponents which are last in the hierarchy are rendered on top. Draw Order sync is queued and will be updated by the next update loop.

Inherited

Properties

booleanenabled

Enables or disables the component.

Entityentity

The Entity that this Component is attached to.

ComponentSystemsystem

The ComponentSystem used to create this Component.

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

namestring

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

EventHandler

Self for chaining.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

const handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackHandleEventCallback

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
const evt = obj.on('test', function (a, b) {
    console.log(a + b);
});
// some time later
evt.off();

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

Can be used for removing event in the future.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle
  • can be used for removing event in the future.