Mouse
Extends: EventHandler
A Mouse Device, bound to a DOM Element.
Summary
Static Methods
isPointerLocked | Check if the mouse pointer has been locked, using Mouse#enablePointerLock. |
Methods
attach | Attach mouse events to an Element. |
detach | Remove mouse events from the element that it is attached to. |
disableContextMenu | Disable the context menu usually activated with right-click. |
disablePointerLock | Return control of the mouse cursor to the user. |
enableContextMenu | Enable the context menu usually activated with right-click. |
enablePointerLock | Request that the browser hides the mouse cursor and locks the mouse to the element. |
isPressed | Returns true if the mouse button is currently pressed. |
update | Update method, should be called once per frame. |
wasPressed | Returns true if the mouse button was pressed this frame (since the last call to update). |
wasReleased | Returns true if the mouse button was released this frame (since the last call to update). |
Events
mousedown | Fired when a mouse button is pressed. |
mousemove | Fired when the mouse is moved. |
mouseup | Fired when a mouse button is released. |
mousewheel | Fired when a mouse wheel is moved. |
Inherited
Methods
fire | Fire an event, all additional arguments are passed on to the event listener. |
hasEvent | Test if there are any handlers bound to an event name. |
off | Detach an event handler from an event. |
on | Attach an event handler to an event. |
once | Attach an event handler to an event. |
Details
Static Methods
isPointerLocked()
Check if the mouse pointer has been locked, using Mouse#enablePointerLock.
Returns
booleanTrue if locked.
Constructor
Mouse([element])
Create a new Mouse instance.
Parameters
element | Element | The Element that the mouse events are attached to. |
Methods
attach(element)
Attach mouse events to an Element.
Parameters
element | Element | The DOM element to attach the mouse to. |
detach()
Remove mouse events from the element that it is attached to.
disableContextMenu()
Disable the context menu usually activated with right-click.
disablePointerLock([success])
Return control of the mouse cursor to the user.
Parameters
success | LockMouseCallback | Function called when the mouse lock is disabled. |
enableContextMenu()
Enable the context menu usually activated with right-click. This option is active by default.
enablePointerLock([success], [error])
Request that the browser hides the mouse cursor and locks the mouse to the element. Allowing raw access to mouse movement input without risking the mouse exiting the element. Notes:
- In some browsers this will only work when the browser is running in fullscreen mode. See Fullscreen API for more details.
- Enabling pointer lock can only be initiated by a user action e.g. in the event handler for a mouse or keyboard input.
Parameters
success | LockMouseCallback | Function called if the request for mouse lock is successful. |
error | LockMouseCallback | Function called if the request for mouse lock is unsuccessful. |
isPressed(button)
Returns true if the mouse button is currently pressed.
Parameters
button | number | The mouse button to test. Can be: |
Returns
booleanTrue if the mouse button is current pressed.
update()
Update method, should be called once per frame.
wasPressed(button)
Returns true if the mouse button was pressed this frame (since the last call to update).
Parameters
button | number | The mouse button to test. Can be: |
Returns
booleanTrue if the mouse button was pressed since the last update.
wasReleased(button)
Returns true if the mouse button was released this frame (since the last call to update).
Parameters
button | number | The mouse button to test. Can be: |
Returns
booleanTrue if the mouse button was released since the last update.
Events
Inherited
Methods
fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])
Fire an event, all additional arguments are passed on to the event listener.
obj.fire('test', 'This is the message');
Parameters
name | string | Name of event to fire. |
arg1 | * | First argument that is passed to the event handler. |
arg2 | * | Second argument that is passed to the event handler. |
arg3 | * | Third argument that is passed to the event handler. |
arg4 | * | Fourth argument that is passed to the event handler. |
arg5 | * | Fifth argument that is passed to the event handler. |
arg6 | * | Sixth argument that is passed to the event handler. |
arg7 | * | Seventh argument that is passed to the event handler. |
arg8 | * | Eighth argument that is passed to the event handler. |
Returns
EventHandlerSelf for chaining.
hasEvent(name)
Test if there are any handlers bound to an event name.
obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false
Parameters
name | string | The name of the event to test. |
Returns
booleanTrue if the object has handlers bound to the specified event name.
off([name], [callback], [scope])
Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.
const handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this
Parameters
name | string | Name of the event to unbind. |
callback | HandleEventCallback | Function to be unbound. |
scope | object | Scope that was used as the this when the event is fired. |
Returns
EventHandlerSelf for chaining.
on(name, callback, [scope])
Attach an event handler to an event.
obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
const evt = obj.on('test', function (a, b) {
console.log(a + b);
});
// some time later
evt.off();
Parameters
name | string | Name of the event to bind the callback to. |
callback | HandleEventCallback | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
EventHandleCan be used for removing event in the future.
once(name, callback, [scope])
Attach an event handler to an event. This handler will be removed after being fired once.
obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled
Parameters
name | string | Name of the event to bind the callback to. |
callback | HandleEventCallback | Function that is called when event is fired. Note the callback is limited to 8 arguments. |
scope | object | Object to use as 'this' when the event is fired, defaults to current this. |
Returns
EventHandle- can be used for removing event in the future.