API Reference

Class List

AssetListLoader

Extends: EventHandler

Used to load a group of assets and fires a callback when all assets are loaded.

const assets = [
    new Asset('model', 'container', { url: `http://example.com/asset.glb` }),
    new Asset('styling', 'css', { url: `http://example.com/asset.css` })
];
const assetListLoader = new AssetListLoader(assets, app.assets);
assetListLoader.load((err, failed) => {
    if (err) {
        console.error(`${failed.length} assets failed to load`);
    } else {
        console.log(`${assets.length} assets loaded`);
   }
});

const assetListLoader = new pc.AssetListLoader([
    new pc.Asset("texture1", "texture", { url: 'http://example.com/my/assets/here/texture1.png') }),
    new pc.Asset("texture2", "texture", { url: 'http://example.com/my/assets/here/texture2.png') })
], pc.app.assets);

Summary

Methods

destroy

Removes all references to this asset list loader.

load

Start loading asset list, call done() when all assets have loaded or failed to load.

ready

Sets a callback which will be called when all assets in the list have been loaded.

Inherited

Methods

fire

Fire an event, all additional arguments are passed on to the event listener.

hasEvent

Test if there are any handlers bound to an event name.

off

Detach an event handler from an event.

on

Attach an event handler to an event.

once

Attach an event handler to an event.

Details

Constructor

AssetListLoader(assetList, assetRegistry)

Create a new AssetListLoader using a list of assets to load and the asset registry used to load and manage them.

const assetListLoader = new pc.AssetListLoader([
    new pc.Asset("texture1", "texture", { url: 'http://example.com/my/assets/here/texture1.png') }),
    new pc.Asset("texture2", "texture", { url: 'http://example.com/my/assets/here/texture2.png') })
], pc.app.assets);

Parameters

assetListAsset[], number[]

An array of Asset objects to load or an array of Asset IDs to load.

assetRegistryAssetRegistry

The application's asset registry.

Methods

destroy()

Removes all references to this asset list loader.

load(done, [scope])

Start loading asset list, call done() when all assets have loaded or failed to load.

Parameters

donefunction

Callback called when all assets in the list are loaded. Passed (err, failed) where err is the undefined if no errors are encountered and failed contains a list of assets that failed to load.

scopeobject

Scope to use when calling callback.

ready(done, [scope])

Sets a callback which will be called when all assets in the list have been loaded.

Parameters

donefunction

Callback called when all assets in the list are loaded.

scopeobject

Scope to use when calling callback.

Inherited

Methods

fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8])

Fire an event, all additional arguments are passed on to the event listener.

obj.fire('test', 'This is the message');

Parameters

namestring

Name of event to fire.

arg1*

First argument that is passed to the event handler.

arg2*

Second argument that is passed to the event handler.

arg3*

Third argument that is passed to the event handler.

arg4*

Fourth argument that is passed to the event handler.

arg5*

Fifth argument that is passed to the event handler.

arg6*

Sixth argument that is passed to the event handler.

arg7*

Seventh argument that is passed to the event handler.

arg8*

Eighth argument that is passed to the event handler.

Returns

EventHandler

Self for chaining.

hasEvent(name)

Test if there are any handlers bound to an event name.

obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false

Parameters

namestring

The name of the event to test.

Returns

boolean

True if the object has handlers bound to the specified event name.

off([name], [callback], [scope])

Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.

const handler = function () {
};
obj.on('test', handler);

obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all handler functions, called 'test' with scope this

Parameters

namestring

Name of the event to unbind.

callbackHandleEventCallback

Function to be unbound.

scopeobject

Scope that was used as the this when the event is fired.

Returns

EventHandler

Self for chaining.

on(name, callback, [scope])

Attach an event handler to an event.

obj.on('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
const evt = obj.on('test', function (a, b) {
    console.log(a + b);
});
// some time later
evt.off();

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle

Can be used for removing event in the future.

once(name, callback, [scope])

Attach an event handler to an event. This handler will be removed after being fired once.

obj.once('test', function (a, b) {
    console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled

Parameters

namestring

Name of the event to bind the callback to.

callbackHandleEventCallback

Function that is called when event is fired. Note the callback is limited to 8 arguments.

scopeobject

Object to use as 'this' when the event is fired, defaults to current this.

Returns

EventHandle
  • can be used for removing event in the future.